From nothing to your team playing, and what happens after that.
You type your work address. We email you a link. You click it. That is the whole sign-in, now and every time after.
A personal address will not work here, and that is deliberate: the address is what proves you belong to the company.
One box and a button. Your web address and your email domain both come from what you have already proved, so there is nothing else to fill in and nothing to configure.
Pick a game and copy its link. Paste it into the Slack or Teams channel people already read. Anyone at your company who clicks it is in.
You do not have to announce anything or book anything. The link is the invitation, and it keeps working for as long as you have the space.
Same game, same link. The only thing that changes is the clock.
about 5 minutes
Everyone playing in the same moment. Good for a Friday afternoon, or the last ten minutes of an all-hands.
about half an hour
People drift in, answer, and get on with their day. Good for a normal working day where nobody can stop for long.
a day or two
A game that waits. This is how a team in London, New York and Singapore plays the same game without anyone getting up early.
Slow is the one worth trying if your team is spread out. Most tools treat a distributed team as a scheduling problem and make somebody lose an evening. Here the game simply waits for people, because nothing about it needs everyone present at once.
Sometimes a few people want their own game rather than the company one — a single team, or four people on a project. From the same link they can start a private room and share the code with only the people they want.
It still counts towards participation, and it is still only open to people at your company.