Trivia, word games and icebreakers that run in a browser. Share one link and everyone plays on their own phone at the same time. No downloads, no accounts, no host, and nothing in the calendar.
From $99 a month for your whole company — never per person. Cancel whenever.
13,000+
people played here last month
9 minutes
the average visit, because people stay and play
0
accounts, downloads or installs
Companies across the US, UK, Australia and Canada already run these in their Microsoft Teams chats every week.
Trivia, word games, bluffing and guessing: 13 games, for three people or forty.
Plus 29 daily puzzles and solo games, free as well.
Paste it into Microsoft Teams, Slack or an email. Or read the four-letter code out on a call.
On the phone already in their pocket. No app to install, no account to make, no camera and no microphone.
It keeps time and moves the rounds along. If whoever started it closes the tab, the game carries on without them.
Most virtual team building is a meeting with your camera on, where one person talks and everyone else waits for it to end. That is the bit people dodge, and none of this works like that.
Everyone answers at the same time, on their own screen. The quiet half of your team joins in too.
Say Anything and Would You Rather are won by being funny, not by being right. Nobody feels tested.
In Chameleon, one person does not know the secret word. In Two Truths, one thing your colleague just said is a lie.
Clover Clues is co-operative. The team cracks it together, which lands differently to beating each other.
A company space can put its own questions into any game that uses them.
Nothing to install and nothing for IT to approve. It runs on a five-year-old Android on mobile data.
Whichever is easier to drop into a chat window or say out loud on a call.
Reconnect and you are back where you were, with the round you already answered still counted.
Run it live, let it tick over across an afternoon, or stretch it across time zones.
The same game works for one small team and for the whole all-hands.
Set it slow and a game runs over a working day, so people in different time zones play the same one. Nobody has to be awake at the same time as anybody else.
Try the dial →
about half an hour
People drift in, answer, and get back to work. Good for a normal working day.
Same game, same link. Only the clock changes.
Week one is when someone decides whether they belong, and it is the hardest week to arrange anything. A five-minute game gets them talking to people outside their own team on day three.
People who never sit in the same room end up on the same leaderboard. Nobody travels, nobody dials in, nobody has to be on camera.
Teams that only ever meet in a ticket queue end up playing each other on a Tuesday, and nobody had to organise a mixer.
A company of up to 250 people pays $99 a month for everyone, or $999 for the year. One catered lunch for forty costs more than a year of this.
Companies use it for
Every team-games tool wins the first Friday — everyone turns up to that one. The fourth Friday is where they all die. What keeps people coming back isn’t a new game; it’s having something of their own that’s building.
Everyone gets a record that’s theirs. Your wins, your best game, a streak that grows every week you play. Small, personal, and a quiet reason to keep it going.
You end up with a rival. “You vs Sam, 3–2” might be the four best words in here. When Sam pulls ahead, a gentle nudge asks if you want a rematch — easy to ignore, hard to resist.
Badges you earn just by showing up. First win, hat-trick, on a roll. A shelf that fills as you play, with nobody handing out prizes.
A wall worth checking. Standings that keep running — all-time, this week, and per game — each with a reigning champion and the highest score anyone has ever posted. Bragging rights, nothing more.
Every game ends with a picture. A card you drop straight into the chat — which happens to be exactly how the next person finds out this exists.
Everything above stays free, forever. A company space makes the games yours: your address, your people, your questions, your leaderboard.
From $99 a month for everyone at your company — one flat price by size, not per person, not per host.
Your trivia game gets a permanent address of its own. Drop it in a channel once and leave it there — two colleagues opening it an hour apart land in the same game.
At your own address. It never changes and never expires.
Anyone with a work email at your company, and anyone you invite or approve. Nobody else.
Every game recorded to a person — and their own page to see it on.
All-time, this week, per game, and a hall of fame.
Write them in the app, or fill a spreadsheet and upload it. In any game that uses them.
On every screen your team sees.
A permanent link per sub-team, not just one for the company.
Including the slow setting, for teams spread across time zones.
From $99 a month for your whole company. Cancel whenever.
For whoever signs off on it
When someone asks what the budget actually did, you need a figure and a direction — not just “68%”, but “68%, up from 41%”. It opens your dashboard, sits in the spreadsheet you download, and arrives by email on the first of the month — all from one source, so they can never disagree, and always with last month beside it. One button copies the whole sentence, ready to paste into the email you were going to write anyway.
34 of 41 people played this month
It also shows who has not played. That is the list actually worth doing something about.
From
$99
a month, for your whole company
Your space opens the moment the plan starts. Cancel whenever.
You do not need a trial. The games are free to play right now, with no account — play as many as you like before you decide. What you pay for is the private, named, recorded version.
Your IT team will ask what we store: mainly a name, a work email address and game results. Every item is listed on the security page. Security and data
Yes. Every game on the site is free to play with no account and no card, and it stays that way. A company space is the paid part: your own address, open to your work email domain and anyone you let in, named scores and a participation report.
No. Everything runs in a browser on the phone or laptop people already have. There is nothing to install and nothing for IT to approve.
Yes. Paste the link into a Teams or Slack channel, or share the four-letter room code on a call. Everyone plays on their own screen while the call carries the talking, so nobody needs to share a screen.
Three to forty, depending on the game. Most work best between four and twelve, and the same game scales up to a whole all-hands.
No. The app runs the game itself, keeping time and moving the rounds along. If whoever started it closes their tab, the game carries on without them.
From $99 a month for up to 250 people: one flat price for the whole company by its size, never per person or per host. Up to 1,000 people is $299 a month, and bigger companies pay yearly, from $6,000 a year. The space opens the moment the plan starts, and you can cancel whenever.
Only if an admin lets them in. A company space is open to the email domains your company has claimed; anybody else gets in only when an admin invites them or approves their request. An admin can also switch it to invite-only.
Five minutes, no account, no cost. That is the whole evaluation.
Send it to whoever else needs to see it