Office games for teams

Office games your team will actually play.

Trivia, word games and icebreakers that run in a browser. Share one link and everyone plays on their own phone at the same time. No downloads, no accounts, no host, and nothing in the calendar.

From $99 a month for your whole company — never per person. Cancel whenever.

13,000+

people played here last month

9 minutes

the average visit, because people stay and play

0

accounts, downloads or installs

Companies across the US, UK, Australia and Canada already run these in their Microsoft Teams chats every week.

Pick a game. Most take five minutes.

Trivia, word games, bluffing and guessing: 13 games, for three people or forty.

  • Say Anything

  • Guesstimate

  • Taboo

  • Scattergories

  • Caveman Clues

  • Hue Match

  • Chameleon

  • Spectrum

  • Would You Rather

  • Fishbowl

  • Clover Clues

  • Two Truths & a Lie

  • Team Trivia

Play one now

Plus 29 daily puzzles and solo games, free as well.

Nobody has to run it

1. Share a link

Paste it into Microsoft Teams, Slack or an email. Or read the four-letter code out on a call.

2. Everyone opens it

On the phone already in their pocket. No app to install, no account to make, no camera and no microphone.

3. The app runs the game

It keeps time and moves the rounds along. If whoever started it closes the tab, the game carries on without them.

Why people join in instead of finding an excuse

Most virtual team building is a meeting with your camera on, where one person talks and everyone else waits for it to end. That is the bit people dodge, and none of this works like that.

In the games

Nobody has to perform

Everyone answers at the same time, on their own screen. The quiet half of your team joins in too.

You don’t need to know anything

Say Anything and Would You Rather are won by being funny, not by being right. Nobody feels tested.

Somebody is always bluffing

In Chameleon, one person does not know the secret word. In Two Truths, one thing your colleague just said is a lie.

Or nobody loses at all

Clover Clues is co-operative. The team cracks it together, which lands differently to beating each other.

Your in-jokes, in the game

A company space can put its own questions into any game that uses them.

In the app

Works on the phone they already have

Nothing to install and nothing for IT to approve. It runs on a five-year-old Android on mobile data.

A link, or a four-letter code

Whichever is easier to drop into a chat window or say out loud on a call.

Lose signal, keep your place

Reconnect and you are back where you were, with the round you already answered still counted.

Five minutes, or two days

Run it live, let it tick over across an afternoon, or stretch it across time zones.

Three people or forty

The same game works for one small team and for the whole all-hands.

The same game can take five minutes or two days

Set it slow and a game runs over a working day, so people in different time zones play the same one. Nobody has to be awake at the same time as anybody else.

Try the dial →

about half an hour

People drift in, answer, and get back to work. Good for a normal working day.

Same game, same link. Only the clock changes.

What changes when a company has this

A new starter knows six people by Friday

Week one is when someone decides whether they belong, and it is the hardest week to arrange anything. A five-minute game gets them talking to people outside their own team on day three.

Your remote half stops being the remote half

People who never sit in the same room end up on the same leaderboard. Nobody travels, nobody dials in, nobody has to be on camera.

Finance finds out engineering is funny

Teams that only ever meet in a ticket queue end up playing each other on a Tuesday, and nobody had to organise a mixer.

Cheaper than one team lunch, every month

A company of up to 250 people pays $99 a month for everyone, or $999 for the year. One catered lunch for forty costs more than a year of this.

Companies use it for

Fun FridayMonday morningsAll-hands warm-upsIcebreakers before a workshopA new starter’s first weekOnboarding groupsOffsites and retreatsThe December partyRemote and hybrid teams

The second month is better than the first

Every team-games tool wins the first Friday — everyone turns up to that one. The fourth Friday is where they all die. What keeps people coming back isn’t a new game; it’s having something of their own that’s building.

  • Everyone gets a record that’s theirs. Your wins, your best game, a streak that grows every week you play. Small, personal, and a quiet reason to keep it going.

  • You end up with a rival. “You vs Sam, 3–2” might be the four best words in here. When Sam pulls ahead, a gentle nudge asks if you want a rematch — easy to ignore, hard to resist.

  • Badges you earn just by showing up. First win, hat-trick, on a roll. A shelf that fills as you play, with nobody handing out prizes.

  • A wall worth checking. Standings that keep running — all-time, this week, and per game — each with a reigning champion and the highest score anyone has ever posted. Bragging rights, nothing more.

  • Every game ends with a picture. A card you drop straight into the chat — which happens to be exactly how the next person finds out this exists.

Make it your company’s

Everything above stays free, forever. A company space makes the games yours: your address, your people, your questions, your leaderboard.

From $99 a month for everyone at your company — one flat price by size, not per person, not per host.

/t/yourcompany/team-trivia

Your trivia game gets a permanent address of its own. Drop it in a channel once and leave it there — two colleagues opening it an hour apart land in the same game.

A permanent link for every game

At your own address. It never changes and never expires.

Only your people can get in

Anyone with a work email at your company, and anyone you invite or approve. Nobody else.

Real names, and a history that’s theirs

Every game recorded to a person — and their own page to see it on.

Standings, not a table that resets

All-time, this week, per game, and a hall of fame.

Your own questions

Write them in the app, or fill a spreadsheet and upload it. In any game that uses them.

Your logo and your colours

On every screen your team sees.

A door for every team

A permanent link per sub-team, not just one for the company.

The pace dial

Including the slow setting, for teams spread across time zones.

Set up your company space

From $99 a month for your whole company. Cancel whenever.

For whoever signs off on it

The number you will be asked for

When someone asks what the budget actually did, you need a figure and a direction — not just “68%”, but “68%, up from 41%”. It opens your dashboard, sits in the spreadsheet you download, and arrives by email on the first of the month — all from one source, so they can never disagree, and always with last month beside it. One button copies the whole sentence, ready to paste into the email you were going to write anyway.

83%took part

34 of 41 people played this month

Emma Walshplayed
Tom Okaforplayed
Sam Delaneynot yet

It also shows who has not played. That is the list actually worth doing something about.

From

$99

a month, for your whole company

Not per personNot per hostOne price by company size
  • Up to 250 people$99 a month or $999 a year
  • Up to 1,000 people$299 a month or $2,990 a year
  • Up to 2,500 people$6,000 a year
  • Up to 5,000 people$9,000 a year
  • Up to 10,000 people$15,000 a year
  • Over 10,000 people: from $20,000 a year. Email us and we’ll set it up.
Set up your company space

Your space opens the moment the plan starts. Cancel whenever.

You do not need a trial. The games are free to play right now, with no account — play as many as you like before you decide. What you pay for is the private, named, recorded version.

Your IT team will ask what we store: mainly a name, a work email address and game results. Every item is listed on the security page. Security and data

Questions people ask

Are the games really free?

Yes. Every game on the site is free to play with no account and no card, and it stays that way. A company space is the paid part: your own address, open to your work email domain and anyone you let in, named scores and a participation report.

Does anyone need to download anything?

No. Everything runs in a browser on the phone or laptop people already have. There is nothing to install and nothing for IT to approve.

Can we play these on Microsoft Teams or Zoom?

Yes. Paste the link into a Teams or Slack channel, or share the four-letter room code on a call. Everyone plays on their own screen while the call carries the talking, so nobody needs to share a screen.

How many people can play at once?

Three to forty, depending on the game. Most work best between four and twelve, and the same game scales up to a whole all-hands.

Does someone have to host or run the game?

No. The app runs the game itself, keeping time and moving the rounds along. If whoever started it closes their tab, the game carries on without them.

What does a company space cost?

From $99 a month for up to 250 people: one flat price for the whole company by its size, never per person or per host. Up to 1,000 people is $299 a month, and bigger companies pay yearly, from $6,000 a year. The space opens the moment the plan starts, and you can cancel whenever.

Can people outside our company join?

Only if an admin lets them in. A company space is open to the email domains your company has claimed; anybody else gets in only when an admin invites them or approves their request. An admin can also switch it to invite-only.

Send a link to three colleagues and see what happens

Five minutes, no account, no cost. That is the whole evaluation.

Send it to whoever else needs to see it

How the company space works